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Showing posts from March, 2019

Pickups & Power-ups

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During this week i have been working on trying to reward the player for taking risks by giving them rewards. As well as that i have also been trying to try and create more distractions and things that are going to slow the player down. For these i started by looking into other games and seeing what type of things that they use, one of the fist games that i looked at was Mario kart and the shell system where once the player has fired one it would hunt down an enemy player and then stun them for a few seconds slowing them down and lowering their highest score. I wanted to try and replicate something like this within my game, i started by creating a script where when the player overlaps with the pickup a missile particle effect would play and target the player and from their disable their controls for a few seconds and stun them. As well as this before the bomb drops on the player i have created a widget so that there is a cross-hair that will search around the screen for the pla

HUD And UI Set Up

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During this week I made sure that once I had the core foundations of my game in place that I created a very basic user interface so that I can give people that will be play testing a sense of what is going on and what they are doing, because I finished my timer and lap counter last week I have decided to show off these first within my interface. Every time the player goes around the map and completes a lap there is a little counter in the bottom left of the screen that will show the player what lap out of three that they are currently on. As well as this i have also created a main menu for the player that displays the gold, silver and bronze times as well as the best achieved time from players that have played the project. This is important because the player needs to know the times to beat before being dropped straight into the race and not giving them much chance to see their targets. This week i have also settled on a map route that i am going to try and replicate, wi

Lap Timer and Checkpoint system

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This week i have been working more on the foundations of my game, i realised that i had been spending a lot of time working on my player controller and tweaking small changes instead of going ahead and making a win lose value for the game. My game play loop is to complete 3 laps within the gold, silver and bronze times and pass through all the checkpoints to register your progress. The first thing i had needed to get done was a checkpoint system that would continuously spawn the next checkpoint available to the player as well as turning off the previous checkpoint, i needed this system in the game as soon as possible because as soon as i get them in the player will be notified in the tracks direction and will feel more inclined to drive through the set path than to ignore them and drive round in the wrong direction. i have shown my blueprinting and scripting below to see how i have achieved this system. the checkpoints are all stored in an array within this blueprint this is going to

Progress Review & First Obstacle

During this week i was primarily working on my progress review for my project, this is a short slide show of just a few pages that i will also be presenting , within this project review will be an explanation to what i have been working on for the past few weeks in detail and showing off blueprints and my scripting methods. One of the main sections to this presentation was an update on my project deliverable's this explains the changes that i have made to my deliverable since the proposal in the first week of the project. The main thing that i have changed since then has been the AI, i have decided to not go ahead with with enemy characters on the road as i feel like i wont have enough time to get the blueprints to a consistent polished standard like the rest of my project, as well as this i have worked on AI in the past but this has always been third and first person, and after doing research for my project i have found that racing AI is very difficult to get working in the fir