HUD And UI Set Up
During this week I made sure that once I had the core foundations of my game in place that I created a very basic user interface so that I can give people that will be play testing a sense of what is going on and what they are doing, because I finished my timer and lap counter last week I have decided to show off these first within my interface. Every time the player goes around the map and completes a lap there is a little counter in the bottom left of the screen that will show the player what lap out of three that they are currently on.
As well as this i have also created a main menu for the player that displays the gold, silver and bronze times as well as the best achieved time from players that have played the project. This is important because the player needs to know the times to beat before being dropped straight into the race and not giving them much chance to see their targets.
This week i have also settled on a map route that i am going to try and replicate, with this map chosen i have went ahead and blocked some of the road blocking out and forcing the player in certain directions. I have done this using my modular kit and tried to replicate things like police scenarios and other things such as crashed and wacky things going on in the world. I am happy with the progress that i have made this week as it is helping me prepare for when i come around to doing the level design for my race track.
- JLP
This week i have also settled on a map route that i am going to try and replicate, with this map chosen i have went ahead and blocked some of the road blocking out and forcing the player in certain directions. I have done this using my modular kit and tried to replicate things like police scenarios and other things such as crashed and wacky things going on in the world. I am happy with the progress that i have made this week as it is helping me prepare for when i come around to doing the level design for my race track.
- JLP
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