Pickups & Power-ups

During this week i have been working on trying to reward the player for taking risks by giving them rewards. As well as that i have also been trying to try and create more distractions and things that are going to slow the player down. For these i started by looking into other games and seeing what type of things that they use, one of the fist games that i looked at was Mario kart and the shell system where once the player has fired one it would hunt down an enemy player and then stun them for a few seconds slowing them down and lowering their highest score. I wanted to try and replicate something like this within my game, i started by creating a script where when the player overlaps with the pickup a missile particle effect would play and target the player and from their disable their controls for a few seconds and stun them. As well as this before the bomb drops on the player i have created a widget so that there is a cross-hair that will search around the screen for the pla...