Advancing Player Controller
The first thing that i had done was created the boost as it is an essential in kart racers this was done the same way the regular acceleration was created but this time rather than setting force i added force, this would then take the maximum force of the vehicle and then add more on top to add a boost. I then added the camera rotation by moving my spring arms yaw on a clamp so that the spring arm would only rotate around the character 90 degrees both ways so that the player cant just spin the camera around in a circle. I then found an issue where the camera could spin even when the character was moving and it would effect the steering. I found a solution for this and it was fairly straight forward all i did was add a rotator to the spring arm only and this has seemed to fixed the issue.
For the rest of the week i decided to add a few smaller things into the player controller that wouldn't effect the game play but that are in most other kart racers, these are things such as a rear view camera, as well a small idle animation to give the player a sense of movement and aliveness to the environment. lastly using a modular kit i had purchased called asset forge i had then quickly mocked up a vehicle mesh to add into the game so that in the future weeks i can get a feel for how the game will look/feel.
- JLP
For the rest of the week i decided to add a few smaller things into the player controller that wouldn't effect the game play but that are in most other kart racers, these are things such as a rear view camera, as well a small idle animation to give the player a sense of movement and aliveness to the environment. lastly using a modular kit i had purchased called asset forge i had then quickly mocked up a vehicle mesh to add into the game so that in the future weeks i can get a feel for how the game will look/feel.
- JLP
Comments
Post a Comment