Getting Started


This week i have got a good start into the project, the first thing that i had got done was my proposal for the project. I went through in detail about my project and how i am going to manage it. At the end of my proposal i had made an timeline explaining where i am meant to be week by week, I think that this is great because i now have something to follow to ensure that i am on track with the project and that i don't get behind or miss things out. Secondly i have made a start on my vehicle controller and am at the point now where i am happy with the way it works and feels. The work that i had done was first was created the physics hover component so that i could make an object hover in place and added two variables so that i could change the length of the hover and also the force and damping that they have as well. I then attached them to a new pawn controller that is going to be playable character so that the player would then hover in place.









From there i had the hovering physics at a place that i was happy with and could then tweak to suit my needs, the next thing that i wanted to do was make my vehicle move and turn. This was easy to do i just went into my project settings and then added some inputs for both a controller and keyboard and mouse so that then a button is pressed force is added to the hover components pushing the player forward. From there i used the same technique and added torque instead of force so that i could turn myself left and right. I am happy with the work that i have got done this week and am going to advance my player controller next week.




I have added a video on YouTube showcasing this work.

- JLP

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